12/31/2023 0 Comments Sifu easy modeThe three options are Student, Disciple, and Master, with Student presumably offering an easier road for players want to experience the world, combat, and story without the brutal learning curve. If an in any way disabled/handicapped player, or even just an unskilled one, made it all the way through your game with the help of assist features, they earned the cheevo as much as any other player.The first major update for the game, coming next Tuesday, May 3, includes advanced training, outfit selection, and most importantly of all, difficulty options. (To go even more off-topic, in a perfect world games would not lock out players from earning story completion achievements when the player uses any kind of assist mode either. This is an extremely stupid issue and a total Me-problem, but I cannot kick it and wish developers would stop tying achievements for story completion to difficulty. Ruiner, for example, has achievements for finishing the game on Easy/Normal/Hard settings, and I found the game's difficulty so frustrating on Normal that I just stopped playing and never got back to it rather than finishing the game and embarrassing myself in front of the whole world by only having gotten the Easy achievement. This is especially the case if a game has achievements connected to finishing it on certain difficulties. I hate having to switch a game to Easy settings to advance, to the point where I'll rather stop playing the game at all than lower the difficulty. ![]() To go slightly off-topic and back to my earlier point of me being a player of below-average skill: Notable examples have been Torchlight 1, where Normal difficulty really is a cakewalk, or Kingdoms of Amalur: Reckoning, which on Hard is a little challenging during the first dozen hours or so but gets a lot easier the further in you are. I tend to read up on a game before I buy, and if a lot of players comment on finding a game to be a bit too easy, I might start on Hard from the get-go. I'd rank myself as a slightly below average to average skilled player, so that difficulty mostly works for me. So I played on easy.ĭefault or "Normal" difficulty is usually what I start with since most games tend to be balanced around that. That sounded bad to me since I'd heard that the game was quite grindy already, plus I really wasn't playing the game for its combat. For Dying Light 2, on the other hand, I looked up what the effects of the various difficulty levels were, and discovered that higher settings not only made enemies tougher, but gave you fewer crafting materials and made everything in the vendors' shops more expensive.Turns out that it was tough, but rewarding, and I'm happy I went with that difficulty and stuck with it. So I figured I would start with that highest setting rather than locking myself out of it, and see how it felt. ![]() For God of War Ragnarök, they had that system in place where you could only play the highest difficulty from the start, and if you lowered it mid-game, you couldn't switch back to it.There have been times when I've gone with the highest difficulty, and others when I've gone with the lowest-fairly recently, even. ![]() However, it really does depend greatly on the game and what I'm hoping to get out of it. E.g., sometimes on higher difficulties enemies will just become needlessly damage spongy, etc. I went with default, because that's usually the one the devs have balanced their game around, and other difficulties are not always handled well.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |